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Fatigue has got personal on a level like no other!
RE: CurseMC Feature Upgrades - Updates #04
If you have any...
I need to address what's really been happening about CurseMC.
It has been a long-awaited wait but financially CurseMC cannot...
Exciting news... CurseMC has an official release date.
CurseMC has been in a long-awaited re-release for the public to enjoy....
I am eager to tell the public more information about the official release!
Today, we announce the development for CurseMC is...
We were aware of a dupe glitch & more past-CurseMC 1.0, so we listened & we fixed it!
RE: Commands & Specialties -...
We are trialing new custom TNT systems, in this case we've made a large radius range TNT. Let us know what you think. The next...
We were aware of the need for new features for the CurseMC Forums, so we did it!
During our scheduled maintenance we did...
We were aware about the need for new commands & more past-CurseMC 1.0, so we listened & we fixed it!
Thank you CurseMC Forum users for your patience! we're now all completed & will continue our regular schedule for in-game...
Users of the CurseMC Forums need to note that at 12:00 am (CDT) , 6:00pm (NZDT) ---
Oct 5th - 6th
The CurseMC Forums (the...
We were aware about entity bugs, issues & more past-CurseMC 1.0, so we listened & we fixed it!
-Too Many Items
-Not Enough Items
-Status Effect Huds...
Rules and punishments
Rules are to prevent bad going on our services, we encourage good going & good behavior so everyone can play together on our...
We were aware about cannon bugs past-CurseMC 1.0, so we listened & we fixed it!
RE: Announcing: CurseMC© LLC in...
Since we've been in the works for a long time...
We're asking the community what features YOU want on CurseMC, it might just...
It's been a while since CurseMC 1.0 was released & shut down, since then lots of work has been put into CurseMC LLC 2.0